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	<title>Comments on: Media-gam-arama</title>
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	<description>Media Center E-News and Book Reviews</description>
	<pubDate>Sun, 06 Jul 2008 06:10:32 +0000</pubDate>
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		<title>By: News &#187; Gaming Gone Wild</title>
		<link>http://brendab.edublogs.org/2008/04/30/media-gam-arama/#comment-144</link>
		<dc:creator>News &#187; Gaming Gone Wild</dc:creator>
		<pubDate>Tue, 10 Jun 2008 10:08:23 +0000</pubDate>
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		<description>[...] Media-gam-arama &#8220;Fortunately, we’ve done an about face at our school in relation to games - yes, I believe we’re still having some filter problems with a few game sites, but even so, the idea of engaging students with games has been integrated throughout the school’s curriculum. While gaming, we see students engaged in cooperative learning situations, developing social skills, problem solving, decision making, and having loads of fun. Our school has had Scrabble tournaments, the 6th grade had its own March Madness extravaganza, we own Webkinz for the school - one per grade level, PE classes use Dance, Dance, Revolution, Uno, the music department uses Guitar Hero, we have had a Chess Club, and class sets of card decks can be found throughout the school. Our library student work stations have bookmarked, several game sites for student use and I’ve made it a passtime to continue searching for great student games, especially those with educational content.&#8221; [Book Bag Blog]&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Media-gam-arama &#8220;Fortunately, we’ve done an about face at our school in relation to games - yes, I believe we’re still having some filter problems with a few game sites, but even so, the idea of engaging students with games has been integrated throughout the school’s curriculum. While gaming, we see students engaged in cooperative learning situations, developing social skills, problem solving, decision making, and having loads of fun. Our school has had Scrabble tournaments, the 6th grade had its own March Madness extravaganza, we own Webkinz for the school - one per grade level, PE classes use Dance, Dance, Revolution, Uno, the music department uses Guitar Hero, we have had a Chess Club, and class sets of card decks can be found throughout the school. Our library student work stations have bookmarked, several game sites for student use and I’ve made it a passtime to continue searching for great student games, especially those with educational content.&#8221; [Book Bag Blog]&nbsp; [...]</p>
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		<title>By: The Shifted Librarian &#187; Gaming Gone Wild</title>
		<link>http://brendab.edublogs.org/2008/04/30/media-gam-arama/#comment-143</link>
		<dc:creator>The Shifted Librarian &#187; Gaming Gone Wild</dc:creator>
		<pubDate>Tue, 10 Jun 2008 04:31:36 +0000</pubDate>
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		<description>[...] Media-gam-arama &#8220;Fortunately, we’ve done an about face at our school in relation to games - yes, I believe we’re still having some filter problems with a few game sites, but even so, the idea of engaging students with games has been integrated throughout the school’s curriculum. While gaming, we see students engaged in cooperative learning situations, developing social skills, problem solving, decision making, and having loads of fun. Our school has had Scrabble tournaments, the 6th grade had its own March Madness extravaganza, we own Webkinz for the school - one per grade level, PE classes use Dance, Dance, Revolution, Uno, the music department uses Guitar Hero, we have had a Chess Club, and class sets of card decks can be found throughout the school. Our library student work stations have bookmarked, several game sites for student use and I’ve made it a passtime to continue searching for great student games, especially those with educational content.&#8221; [Book Bag Blog]&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Media-gam-arama &#8220;Fortunately, we’ve done an about face at our school in relation to games - yes, I believe we’re still having some filter problems with a few game sites, but even so, the idea of engaging students with games has been integrated throughout the school’s curriculum. While gaming, we see students engaged in cooperative learning situations, developing social skills, problem solving, decision making, and having loads of fun. Our school has had Scrabble tournaments, the 6th grade had its own March Madness extravaganza, we own Webkinz for the school - one per grade level, PE classes use Dance, Dance, Revolution, Uno, the music department uses Guitar Hero, we have had a Chess Club, and class sets of card decks can be found throughout the school. Our library student work stations have bookmarked, several game sites for student use and I’ve made it a passtime to continue searching for great student games, especially those with educational content.&#8221; [Book Bag Blog]&nbsp; [...]</p>
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